League Billing
Bill your clubs for fees and fines, collected by card through Stripe
For leaguesBeta

Highlights
- Affiliation fees, application fees and one-off charges
- Fines from League Cases become charges
- Clubs save a card once; charges are taken from it
- Card details stay with Stripe, never YourZown
Collecting affiliation fees and fines from clubs usually means invoices, bank transfers and reminders. League Billing lets your league charge its clubs from YourZown and collect the money by card through Stripe, straight into the league's own account.
What you can do
- Raise a charge to any club in your league: an affiliation fee, an application fee or a one-off amount, with your own description.
- Charge for applications: put a fee on your prerequisite forms, and a charge is raised when a club applies, when you approve it, or as a deposit and then a balance.
- Turn fines into charges: with League Cases on, a fine in a ruling becomes a charge to that club.
- Collect by card: clubs save a card once, and each charge you invoice is taken from it automatically.
- Follow every charge from pending to invoiced and paid, and cancel one that is no longer due.
Good to know
- Your league connects its own Stripe account, and the money goes into it.
- Club admins are told about each new charge, and the notification takes them to what they owe.
- Card details are held by Stripe. YourZown never sees or stores them.
- If a club disputes a payment with its bank, the charge is flagged and you are told.
- Switching the power-up off stops new charges and locks the page; every record is kept for when you switch it back on. Payments already made through Stripe are still recorded.
Screens




Works with
- League Cases: a fine in a ruling becomes a charge to that club.
- Affiliation forms: put a fee on an application, taken when a club applies, when you approve it, or as a deposit and balance.
Free while in beta
In beta: ask us for early access. Money goes into your league's own Stripe account, and card details stay with Stripe.